Flow Visualization Using Fur Simulation

by Alex D'Angelo and Alex Pang (advisor)

Abstract

Flow visualization is frequently used in the scientific and engineering communities to visualize events such as weather data, shock waves, and the turbulent vortices in the exhaust of a rocket. There are many techniques available, including streamlines, streaklines, and LIC. Hair and fur simulation can also be used to view the effects of flow data on a surface by analyzing the movement of patches of hair and the hair as a whole.

Although rendering each hair as a geometric object is the most physically accurate representation, it is computationally intensive. An alternative technique is to take a 3D volume of hair and slice it horizontally into layers, which are used to generate textures. By applying the textures to a 3D model on successive shells, the appearance of fur is created.

We show simulated fur on arbitrary objects in order to show how the fur moves when simple forces, such as wind, are applied.

Images

From the poster
Torus before and after fur is applied Fur texture Shell progression from 3 to many shells, then 
top down view Close-up of visualizing wind on the fur of the 
torus Torus with wind applied in one direction
Before & after fur is applied
Fur texture
Shell progression
Effect of wind on fur
Torus with wind

Poster

As presented at the Undergrad Research Poster Symposium:

Screenshot of Fur Poster

Paper

Coming soon...
Return to CE/CIS home page     Return to SLVG home page

Last modified .