Texture advection is an effective tool for animating and investigating 2D flows. In this paper, we discuss how this technique can be extended to 3D flows. In particular, we examine the use of 3D and 4D textures on 3D synthetic and computational fluid dynamics flow fields.
|Vortex ring data [quicktime,32M] [mpeg-2,6M] [avi,32M]|
|Multiple 3D texture volumes[quicktime,33M] [mpeg-2,6M] [avi,33M]|
|Flow past an airfoil using procedural textures. [quicktime,33M] [mpeg-2,10M] [avi,33M]|
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